Review: Calvin by Martine Leavitt

calvin.jpgSo.

This book is about a boy named Calvin undergoing a schizophrenic break.

He has always had a connection with the comic strip Calvin and Hobbes, being that there are so many similarities between his life and the comic strip (including a toy tiger and a girl next door named Suzie), so when Hobbes starts talking to him again at age seventeen, Calvin decides the only way to make it stop is to take a pilgrimage across Lake Erie to meet Bill Watterson, the creator of the comic strip. If he can make one last strip about a seventeen-year-old Calvin who is “normal,” Calvin will be healed.

And so he heads off.

I loved it. I loved everything about this book: the format (it’s a letter to Bill Watterson and the dialogue is written like a play), the main character (brilliant, brilliant boy; adored Calvin!), the humor, AND the fact that I didn’t know if what I was reading was actually happening in real life or in Calvin’s head. I thought it was so rife with thought-provoking conversation and delightful humor. I read over half of it in one setting and finished it off the next night.

Fans of Calvin and Hobbes will especially love this book, all the references to the comic strip and to Spaceman Spiff, what a great dose of nostalgia. I’m not sure how close it was to describing a real schizophrenic break– it had a tremendously different tone than Challenger Deep by Neal Shusterman (review), which I read a few months ago.

It was a total delight, one of my favorite reads of 2016 so far. If you read it, let me know! I wanna hear your thoughts– Goodreads is a little split, and it’s hard for me to understand why!

From Idea to Novel

Jackie Lea Sommers's avatarJACKIE LEA SOMMERS

Lighting a candleHow does an idea become a novel?

First, you throw away the match. Then you hold the idea in your hands like a flickering flame. You protect it and you breathe life into it: research, conversations, prayer.

You put flesh on it. That is, you create characters. You make them look like real people, broken and complicated, and you make them want things.

Then you look around and see where this idea is happening.  In space? In post-apocalyptic London? In a dollhouse? You open your fist and let your idea and your characters start to run around in this new terrarium. With any luck, they will make very bad decisions.

Then you write about it. Pen and paper, laptop, 1921 Woodstock typewriter, whatever you’ve got. Start putting the words down. They’ll be bad at first, but you’ll fix them later.

After 20 drafts or maybe 220, you take off your beret and…

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